Melee attacker. Can become
invisible and has the ability to
flee. Wears medium armor and
dual-wields poison-tipped
daggers.
Ranged attacker. Capable of
disabling targets with status
effects such as slow,
ensnare, and sleep. Wears
medium armor and fights
with a bow.
Spell caster/tank. Uses
healing magic spells and
status effects to aid as a
secondary tank class.
Wears heavy armor and
fights with hammers.